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Author Topic:   Malvern Blackwell Interview @ Stomped
sniper
3d Retreat

Posts: 152
Registered: Oct 2000

posted 01-09-2001 11:17 AM


Stomped chats with the newest level designer, Malvern Blackwell from id software, on his past work, and how he came to work at id. The talked to him about his feelings on working on the next Doom game. Here is a snippet from that interview:
Stomped: What is your design philosophy when it comes to creating levels?

Blackwell: Frame rate is the first thing that comes to mind as something you really need to keep a handle on, having a beautiful map means nothing if it doesn't run. The second thing that comes to mind is neatness. It's not uncommon to be asked to work on other peoples maps, so I like to do unto others by trying to keep my maps rather tidy. Being asked to work something out in someone else's map and then opening this map to find you cant even see that the heck your doing can be a real pain. All the rest, like make it fun, make it interesting goes without saying =p.

Check out the exclusive interview here

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