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Author Topic:   1.7 Patch Update
Drunk
Captain

Posts: 229
Registered: Oct 2000

posted 01-30-2001 03:05 PM


10-David have posted a features list of Patch V 1.7, which *might* be out today!!


  • In Game Mission Briefing modified to support internationalized network play.
  • Now allows games to be played with foreign games (e.g. UK vs. France).
  • Characters.dat modified to support internationalized network play.
  • Program now detects whether it is the UK or US version.
  • Use of the Hysteria Mod no longer removes all bullet holes.
  • Chat support enabled for Dead characters.
  • The Dead can only speak with the Dead.
  • Remote camera view when Dead in Last Man Standing games allowed.
  • Support for turning off system messages in Chat screens provided. Use -nosys in a shortcut, or type /sys in the chat window to toggle on/off chat messages.
  • Added support for a “modconfig.dat” file for mod makers.
  • Players can now set their ammo to 0 for an ammo type.
  • When going to Call-Up after a multi-player game on WON, the game takes you back to your starting room as long as it still exists.
  • When logging on to a multiplayer game with WON, you will always start in one of 3 default rooms. This keeps players from getting placed in specialized rooms like Serious Co-op Only or German.
  • Added support for private messages. Use /pvt user_name message_text. The other user must be in the same room.
  • Weapon / Ammo / Camo / Skin preferences are saved for the player.
  • Client grenade movement smoothed out.
    Bug with leaning and using a tool-kit fixed.
  • Bug with a LAN game with 13+ Mods enabled fixed.
  • Display issue in MOD Selector with mod names over 38 characters in length.
  • MOD Selector: Unzipped mods are no longer disabled when matching files are detected in another unzipped mod.
  • Added “Sanctioned Missions” support in Scenario Editor for the Autoshop, Garage, Library and Post Office missions.
  • Fixed issue with some mod characters not showing correct head in Debrief screen.
  • Fixed bug where first selection of F12 to change ammo was ignored.
  • Improved officer accuracy while moving.
    Reduced pistol accuracy at long range.

If you where expecting the 10 Player patch then it will be a little longer!


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