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KloWn 3d Retreat
Posts: 6 |
IGN.com have recently had a chat with Tom Crago, Director of Ratbag Development. Here is a snip of what he had to say. "I think developing for the PS2 has been hard for everybody. We've never made console games before so it's be doubly challenging for us. The potential of the hardware is awesome though, and as everybody know its all about optimization, the low level stuff is what's going to set one game apart from the next in terms of graphics quality and eye candy. We're at that optimization stage with our engine now and the improvements we're getting daily are fantastic." |
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