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 :: Tom Clancy's Raven Shield - Multiplayer Demo

Then there's dead time. You'll find dead time productive, allowing you to set up your kit for the next round. Gone, however are things I miss, like the cinematic camera view, specialization (demo, electronics, etc) and believe it or not, the old R6 "chatroom." We used to be able to banter between rounds for as long as we like, and argue about what maps to play next, while the host was able to decide on the fly what map to load or how many times to play it. This interface built a sense of community as much as any clan forum, and helped separate it from other Counter-Strike like games. Now, however, there's only a barebones interface, the chat is always disappearing at the top and there is a maximum of one minute rest between rounds as the server automatically chugs its way on to fulfill a preset quota of rounds for each map. It all feels very distant.

On the other hand, those that grumped about too much time between rounds will like the new streamlined multiplayer system, which allows more rounds to be played faster. The map stays loaded between rounds, changing only after the quota is up. Players will also find that map load times are respectably fast and that the netcode is as stable as in UT 2003. And the maps, while more "arena balanced," ARE fun to play and do promote a healthy dose of tactical caution. Should you find yourself one of the few remaining on your side, you'll experience the old R6 tension again, knowing the enemy could be around any corner, in any shadow, or stealthily moving up to get you from behind.

Conclusion:
The Raven Shield Demo is a lot of fun to play around with, but in the end all the bugs and lack of polish hurt it. Various frustrations, more than anything else, have kept it from blowing me away in the same fashion that the Rogue Spear demo did when it came out-and I can tell you I won't be playing this one all the way to February. Yet is it fair to judge only a demo, and an incomplete one at that? The answer is yes, simply because Ubi chose to release this to the public. The old RSE policy of making a demo after the product was gold was wise in that players knew what they were getting. Here, given the high expectations and the less than stellar results Ubi chose to release with, one can't help but question if they will be similarly complacent about their finished product…and even if everything were 11ty00% improved by final release, the demo may be all the excuse some players need not to give it a second chance in three months.

But in viewing Ubi's already checkered past with the Tom Clancy franchises, one must also admit they try very hard to correct their mistakes. Perhaps releasing a premature demo to try to placate hordes of fans whining over the game delay was a mistake, but it does show that Ubi listens to their customer base. That's good, because the best part of this demo seems to be the potential it hints at, the promise of what a great game Raven Shield could be. With all the months still left to go, I have little doubt that the major issues will be addressed and more. Meanwhile, for the Rainbow Six fans out there, I recommend picking up this demo. It's fun enough to be worth your time, even if that's just a little while.

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