Sound: This is the probably the shortest section of this review simply
because this is element I have the least feelings for. Plain and
simple, the sounds effects are very bland; they aren't well done
but they are appropriate. A locked door sounds like a locked door,
a light switch sounds like a light switch-and they ALL sound alike.
Also, there's no real depth to the sound and there's no positioning.
Unfortunately, this same repetition is carried over into the "background
music," and music really is an inappropriate term for this.
It's all synth-loops, as if the whole game were stuck in a sound
machine. While in places like the restaurant set it's an almost
tolerable theme song, the loop for the mansion estate is a maddening
4 seconds short and made me eager to get the hell out of there.
The one saving grace for the sound is the voice acting. No one is
going to win any awards for this, but the attitude in the voices
fits the nature of the character and of the scenes they're in every
time. Mr. Marvin-Jones has a weathered, aggressive, tycoon-like
quality and Joseph Shamley's voice has a slightly annoying, introspective
and sarcastic tone to it-perfect for the old-style voice-overed
private eye T.V. shows.