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  Half-Life from Valve  
   
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  Pentium 133
24mb ram
2X CD-ROM drive

Recommended
Pentium 166+
32mb ram
3D Accelerator

Review System
Pentium II 400mhz
128mb ram
RivaTNT
       
Graphics 9
Sound 9
Gameplay 9
Overall 9

Value maximum of 10
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  Pluses:
Stunning textures and engine
Superb player-involving storyline
Weapon selection make for great multiplayer
    Minuses:
Modem Internet play on the laggy side
Uses the "Won" network for netplay
 

Deep in the bowels of the Black Mesa Federal Research Facility, a decommissioned missile base, a top secret project is underway. A portal has been opened to another dimension, and human science has never seen anything like the world on the other side. You are Gordon Freeman, a young research associate in the Anomalous Materials Laboratory. You have limited security clearance and no real idea of just how dangerous your job has become, until the morning you are sent alone into the Test Chamber to analyze of a strange crystalline specimen. A routine analysis, they tell you. Until something goes wrong.

The wait is over. You have heard about, read about, dreamed about it, now you can devote your life to it. Half-Life, the newest kid on the FPS block has shown up with a bag full of goodies to keep your hard drive toasty this holiday season. I don't want to get gushy this early in the review, but I am seriously impressed this game. Half-Life all around awesome with its impressive graphics, artificial intelligence, and an intriguing (gasp) plot. Ok, now that all the "tellin-you-what-you-wanna-hear" is out of the way lets get down and dirty, Game Over style.

hl_gordon.gif (6477 bytes)The Quake 2 engine never looked so good. Using technology licensed from iD Software, Sierra Studios have created a visual experience which is amazing and subtle at the same time. Drastic use of shadowing and light sourcing creates a truly scaring atmosphere. In game speech is accompanied by accurate mouth texture movements, a very impressive effect. Overall the graphics are not on par with the current 900-pound gorilla of graphics, Unreal. Even with the enhancements to the Q2 graphics engine, Half-Life cannot compete with Unreal's fire and sky effects. Another thing that erk'd me was the total lack of "tweaking" in graphic detail levels. I have to admit here that I do not have the Ultimate Gaming Rig, and on occasion I have to adjust settings to get things running smoothly on my 266. Half-Life gives no means to change any settings to improve frame-rate performance. It is possible that "tweaking" is possible via the various .cfg (configuration) files. In-game menu based performance settings is a must for today's games, and Sierra Studios should have known better.

The sound in Half-Life is all about subtle ambiance. Fluorescent lights buzz to life, cement hallways echo footsteps and expended shell-casings, motors and fans whir and hum continuously. Great care was taken to convey all the nuances of the various environments encountered in this game. The voice acting is well done, as it is basically your only guide to what the heck is going on in the game. With no direct text based means of discovering the next objective you have to listen carefully to what is happening around you; Nearby guards will drop hints, wounded scientists will direct you to exits, and security officers will advise on areas you should stay clear of. At various points in the game the music will kick in, but its fairly generic "action" music, and I found myself turning it off after five minutes.

Rather than write a plot summary or a five-page spoiler on level descriptions I will try to summarize the highs and lows of gameplay in Half-Life. Without going into heavy details let me just say that this the most ambitious and compelling FPS game ever. Not since the classic Doom ][ have I experienced a FPS as immersive as Half-Life. The story builds quickly and takes a number of very unexpected plot twists. However overall the level layouts are very conventional in regards to what we have seen before. Many of the levels are much of the same "find the button, open the door" that has become standard for first person shooters. A lot of the tasks and situations are similar to things that have previously been done in other games. I do not want to give away the story, so I will spare any further explanation. If you have played other FPS titles, you will see what I mean. I want to clarify that even though some of the tasks and aspects are similar, you will not be bored with this game. There is a difference between invention and innovation. Another recently released game, Trespasser is an excellent example of an inventive game. It broke new ground with its incredible realism and fresh approach to the FPS genre. And with that invention came new difficulties, such as high system requirements and an even harder to thing to obtain, an open mind to new gaming experiences. On the converse, Half-Life represents an innovation in the gaming world. It combines many successful and previously seen aspects of first person shooters into one truly spectacular game.

hl_scientist.gif (6359 bytes)I do not want to paint the picture of a patchwork effort by Sierra Studios. Half-Life has its own inventions, particularly in regards to its incredibly clever AI. Like the box hype says, most creatures (mainly the ones that walk upright) are not on suicide missions. Often after taking a few shots enemies will run away or hide behind corners. The intelligence levels are scaleable, meaning the some enemies will exhibit more than others. I have been ambushed, feinted, and tricked by a variety of creatures, both human and non. On occasion I had to rethink my action strategies, and actually develop plans of attack. This new level of AI raises the bar for all future games that want to hype "incredible AI" on the back of the box.

Other new features in Half-Life include expanded character movements, including a long jump and pulling/pushing of objects. Also well done is the in-game weapon selection menu, which is broken down in a series of 5 columns, based on strength. Speaking of weapons, can I get an amen for the kick ass variety of killing tools in Half-Life. More than 15 weapons provide a great mix of both conventional (shotguns, rugers, crowbar) and experimental (laser flame thrower, alien launcher, bug grenades) armaments.

Multiplayer is very much the same as the weapon selection, loaded and ready for action. It's all here: skins, WON.net support, a built in Gamespy-ish server finder and more maps than you can shake a semi-automatic rifle at. The multiplayer level layout is nice and roomy, with battle space for 20+ gamers. The much hyped spray paint can is cool, but less so than expected. It allows you to tag a wall with a logo or image, which can be imported using bitmap images. However much like the weapons mod for Q2 it's a frill we could do without, but it's a nice addition overall.

Overall Half-Life weighs in big. Solid graphics, a fresh plot and superbly implemented multiplay make this game the title to beat for Best Game of the Year bragging rights. Both new comers and members of the Doom Generation like myself will get plenty of thrills out of this new face in the FPS crowd. It's atmosphere and unique style have changed the face of PC gaming. I guarantee playing it for five minutes will make you think twice about calling Half-Life "another Quake clone."

12/09 poptik@yahoo.com

 

 

 

 
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