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 :: Tom Clancy's Raven Shield - Multiplayer Demo

Graphics:
Beautiful. This is easily the nicest looking R6 game yet. While it isn't quite as lovely as UT 2003 that is perfectly fine since the pretty colors have been replaced by the gritty, realistic feel we've come to expect from Tom Clancy games. Character models are fully formed and detailed with their equipment, and the environments are rich and decked out with sharp textures. Of course, pushing all those extra polygons and high-quality textures will require a lot of work from your system.

There are some flaws, of course. Some weapon models look warped (and notably, the P90 textures are modeled after the Airsoft replica, not the real steel), the arm patch is a touch too large and too low on the arm, and noticeably lacking are fog/lighting/gamma controls. It's only a demo, but those of us with poor monitors still need to be able to do some fine-tuning. Regardless, the graphics are easily the strongest suit for demo release, there's very little wrong and whole lot of loving to see. If you can, max out the settings, you're in for a real treat.

Sound:
The sound is probably the hardest thing to judge here-it's just so, bland. On the good side of things, there is enough directionality to tell where the firefight is coming from, and weapons are faded and muffled by distance rather well. Unfortunately, while clear sounding, the weapons lack real appreciable distinction. The music is likewise disappointing; a sort of a three-beat drum loop prevails in all the menus and there is absolutely no fanfare for the map loading. Given the rather impressive soundtrack turned out by R6 and RS, I was hoping for a little taste here. As for the environmentals, background noise seems to be some generic effects loop, nothing so special as the high winds and rain in Island Thunder. We will probably have to wait for an SP demo or retail release to see this in more detail, and to see if EAX effects such as tango voice positioning and dialogue are as cool as they were in Rogue Spear.

The Multiplayer experience:
This is where all the lost hours come from. Multiplayer is incredibly fun on a full server, though with the large maps and the slow move speeds, anything less than 4 on 4 may feel tedious. The two maps included are a revised City Street Large and a French Prison. Kudos to the new changes such as how the side buildings in CSL are interconnected with stairs and crawlspaces, but I have a bone to pick here too. Boxes to break your fall and sandbags in the middle of City Street, a prison with two small rooms of cells and miles of passageways and ambush locations? It's supposed to be a simulated, normal city street and a real prison, not multiplayer arenas dressed up like real locations.



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